Searching Standard: Mimikyu VMAX ft. Iron Valiant

Mike Likes
December 14, 2023
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Hello and welcome to another episode of Searching Standard, where each and every week I look for new, innovative decks for you to play in Standard. This week, I'm looking at a deck that was recently featured on the YouTube channel of LittleDarkFury. It features Mimikyu VMAX BRS 69 in a deck that is capable of spreading damage to your opponent's Pokemon allowing you to Knock Out multiple Pokemon at once. Let's get started by taking a look at the deck list.

Mimikyu VMAXLittleDarkFury Mimikyu VMAX 69 Medicham V 83 Entei V 22 Spiritomb 89 Squawkabilly ex 169 Iron Valiant ex 89 Radiant Charizard 11 Mimikyu V BRS 68 Switch Cart 154 Professor's Research 190 Escape Rope 125 Forest Seal Stone 156 Nest Ball 181 Acerola's Premonition 129 Switch 194 Battle VIP Pass 225 Ultra Ball 196 Future Booster Energy Capsule 164 Iono 185 Magma Basin 144 Earthen Vessel 163 Fire Energy 92 Jet Energy 190 Double Turbo Energy 151

 


By attacking with Mimikyu VMAX BRS 69's Ominous Numbers attack, you'll be able to place 4 damage counters on your opponent's Pokemon in any way you would like. While that's not bad, it gets even better if you play a copy of Acerola's Premonition BRS 129 before attacking, you'll place 13 damage counters instead. Plus, Acerola's Premonition BRS 129 lets you look at your opponent's hand, gaining valuable knowledge in the process, and draw a card for each Trainer card you find there. It's a win-win, if you ask me.


 


Helping you spread damage counters around is Iron Valiant ex PAR 89. With its Tachyon Bits Ability, you'll place 2 damage counters on one of your opponent's Pokemon when Iron Valiant ex PAR 89 moves from your Bench to your Active Spot. You can attach a Future Booster Energy Capsule PAR 164 to Iron Valiant ex PAR 89 to remove its Retreat Cost, allowing you to potentially place additional damage counters. You can't actually attack with Iron Valiant ex PAR 89, so Future Booster Energy Capsule PAR 164 won't provide any additional damage. Entei V BRS 22, on the other hand, is a great backup attacker. While it is in your Active Spot, you'll get to draw an extra card with the help of its Fleet-Footed Ability. Its Burning Rondo attack is a great attack to use, especially if you and your opponent both have crowded Benches.


 


By attacking with Medicham V EVS 83's Yoga Loop attack, you'll get to place 2 damage counters on any one of your opponent's Pokemon, plus if that damage Knocks the Pokemon Out, you'll get to take another turn. Radiant Charizard PGO 11 makes for a great late game attacker thanks to its Excited Heart Ability. With it, you might be able to attack with its Combustion Blast attack while having only a single Fire Energy attached.


 


The last pair of Pokemon are included for their useful Abilities. Spiritomb PAL 89 has the Fettered in Misfortune Ability, which negates all Abilities of Pokemon V in play. Squawkabilly ex PAL 169 can help you recover from a bad starting hand, or make a good one even better, with its Squawk and Seize Ability.




To help you find the Pokemon you need, there are a variety of options in this deck. On your first turn of the game, you can play Battle VIP Pass FST 225, which allows you to find up to two Basic Pokemon from within your deck. Those Pokemon will go onto your Bench right away. Nest Ball SVI 181 is similar, but it can be played on any turn and can only find one Basic Pokemon. Ultra Ball SVI 196 requires you to discard two other cards to play it, but when you do, you can find any Pokemon from within your deck to put into your hand. This is how you can Mimikyu VMAX BRS 69 if you don't manage to draw one.


 


Speaking of drawing cards, playing Professor's Research SVI 190 is the best way to draw a lot of new cards, but in order to play it, you'll need to discard your current hand first. You can also attach Forest Seal Stone SIT 156 to one of your Pokemon V to use the Star Alchemy Ability VSTAR Power, which allows you to put any card from your deck into your hand. Finally, you have a pair of Iono PAL 185 cards which reset both you and your opponent's hands to a number of cards equal to the number of prizes each of you has remaining. It's a great way to disrupt your opponent's future plans.


 


To help make sure you have the Energy you need for attacking, you can use Magma Basin BRS 144 to attach Fire Energy from your discard pile to your Pokemon. You can also play Earthen Vessel PAR 163 to search your deck for up to two Basic Energy cards to put into your hand.


 


The final cards in this deck are all useful for switching the positions of your Pokemon. This can allow you to place extra damage counters with Iron Valiant ex PAR 89's Tachyon Bits Ability. Switch SVI 194 and Switch Cart ASR 154 both swap the places of your Active Pokemon and one of your Benched Pokemon. In addition, Switch Cart ASR 154 has the potential to heal 30 damage from the Pokemon moving to your Bench. Escape Rope BST 125 forces both you and your opponent to switch your Active pokemon with one from your Bench.


Wrapping Up

This deck is able to target a Pokemon regardless of whether it is in your opponent's Active Spot or on their Bench. This can allow you to target Basic Pokemon before they're able to Evolve, ruining your opponent's plan in the process.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes