Humans (needs decklist)
The manabase is one of the biggest reasons to play this deck, as it only runs 19 lands, and the 4 Horizon Canopies can cycle themselves, to mitigate flood. Horizon Canopy gives your deck the ability to keep presenting threats by turning an extra land into a card. As mentioned earlier, 12 of the remaining 15 lands are rainbow lands, which allows you to play any color Humans you like, and gives a lot of options for flex slots. The deck can support 19 lands because of Aether Vial and Noble Hierarch. While primarily a Bant colored deck, Noble Hierarch does a great job of adding additional mana fixing. The final 3 slots are often 2 Seachrome Coast and 1 Plains. If decks like UW Control are present, trimming a Seachrome Coast for 1 Island is generally correct.
Humans is not a great choice in a removal heavy meta-game. Jeskai control and Mardu Pyromancer are both tough matchups for Humans, as they provide plenty of removal and value that can be hard for Humans to overcome. The Tron matchup is pretty much a coinflip based on play-draw. Affinity, Elves and Boggles are also pretty good against Humans.
When Humans was first explored, it was often in a Bant Collected Company shell. With the printing of Unclaimed Territory, the Aether Vial version became the consensus pick for the current format. If the format become more about beating Midrange decks or Control, the Company shells could rise back to prominence. With how fast the format is in its current iteration, that rise to prominence doesn't seem to be anytime soon.
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