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'Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
'Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
'Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
'Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
'Defender
When this creature enters, draw a card.
'Defender
When this creature enters, draw a card.
Infect is a keyword ability that enables a linear, pseudo-combo using small creatures that pack a punch. By relying on these creatures we can pretend our opponent’s life total starts...
Synopsis Infect is a beatdown strategy that primarily takes advantage of efficient creatures with the Infect mechanic, like Glistener Elf, Blighted Agent, and Inkmoth Nexus, alongside pump spells like Might...