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From $0.50
'Creatures and lands target opponent controls don't untap during their next untap step.
From $79.25
Fury - Legend
{1}, {E}: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.
This kit builds 6 multipart plastic Chaos Space Marines miniatures:– 1 Chaos Lord with Jump Pack– 1 Champion (can alternatively be built as a Depredator, Raptor, or Warp Talon)– 1...
From $1.75
{1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.) Exhaust — {2}{U}{U}, {T}: Any...
From $0.50
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
From $1.25
Pokémon - Basic, Radiant HP: 90 Radiant Pokémon Rule: You can't have more than 1 Radiant Pokémon in your deck. Ability - Big Match: As long as this Pokémon is...
From $1.00
Calm - Legend
When you play a unit, gear, or activated ability with Energy cost {7} or more, you may exhaust me to ready up to 2 runes.
From $1.25
Body - Legend When a buffed unit you control would die, you may pay {RR} and exhaust me to spend its buff and recall it exhausted instead. (Send it to...
From $11.75
Body - Unit [Accelerate] (You may pay {1}{BR} as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) The first time I move...
From $8.25
Chaos - Unit
[Hidden]
[Backline]
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted.
I’d be lying if I said I was a racing fan. I am, however, a fan of the Big Weird, and an interplanar death race certainly scratches that itch....
Taking Turns decks have always held a special place in my heart, but they could never quite get there fast enough. The most reliable extra turn spell is five mana,...