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From $10.75
'Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
From $0.75
'Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
'{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
'{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
'{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
'({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
New tribal decks seem to be brewed up every day, resulting sometimes in powerful things like Spirits and Humans, and sometimes less-powerful things, like Knights, Soldiers, and Allies. And thanks...
Ball Lightning is an iconic “pseudo-tribe” in magic. First introduced in 4th Edition, but the first time a ball lightning stared me down was in M10, and I’m sure it...