Sort by:
From $1.00
'When this creature enters, draw a card.
{T}: Add {G}.
From $0.25
'{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as...
From $0.25
'Reach, trample Domain — {7}{G}: Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it...
$0.25
'Reach, trample Domain — {7}{G}: Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it...
$0.25
'{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as...
From $0.25
'{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as...
From $7.50
'Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
From $4.25
'Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Hello! My name is Chris and I'm a new Commander writer for Flipside Gaming! I'm planning to write some articles on midbudget Commander decks somewhere between the 5-7 out of...
Time for some sElf discovery! This week, we're featuring Modern's famous Combo-masquerading-as-Aggro deck, Elfball! Bolt the bird doesn't quite fly against this monstrosity, as they'll run out of bolts...