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From $9.75
'You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana...
From $0.50
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
From $2.25
'Flying {T}: Draw a card, then discard a card. {X}: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying...
From $5.50
'Flying {T}: Draw a card, then discard a card. {X}: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying...
From $1.50
'Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
From $0.50
'Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
From $2.50
'You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana...
$799.99
16 cards per pack, 12 packs per box Collector Boosters are the ultimate way to add unique and exclusive cards to your collection; tons of foils, special card treatments, rares...
From $5.25
'Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
{U}, {T}: Target Merfolk can't be blocked this turn.
From $5.25
'Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Historic has been changing faster than ever, with the most recent shakeup being the Strixhaven Mystical Archive cards. Just when people were starting to debate whether Tainted Pact should receive...
Prelude While my friends went out on the fourth of July to watch the fireworks, go to parties, and make poor decisions, I stayed home and studied. I studied...