Sort by:
From $0.50
'Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this...
From $4.75
'Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this...
From $4.75
'Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
A creature with no place in the natural order of the Material Plane. It is a grotesque amalgamation of dead brains harvested from its foes. Each one sustaining its life...
From $124.25
Mind - Legend
When you empower something else, empower me.
Disempower me, {E}: Give a unit at a battlefield -2 {M} this turn.
From $21.00
Mind - Spell
Exhaust all friendly units, then deal 12 to ALL units at battlefields.
From $17.50
Mind - Unit [Accelerate] (You may pay {1}{MR} as an additional cost to have me enter ready.) When you play me, give enemy units -3 {M} this turn, to a...
From $14.25
Mind - Gear
{E}: [Reaction] — [Add] {MR}. (Abilities that add resources can't be reacted to.)
So far Innistrad Midnight Hunt (MID) is turning out to be a pretty exceptional set. I've been anxious to play the Tolovar, Dire Overlord Commander deck from 2 weeks...
Depending on whether you play Standard or Historic, the first week of Strixhaven was either smooth sailing or a roller coaster ride of a meta evolving by the literal hour....