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From $1.50
'Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
From $1.00
'Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
From $0.75
'Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
From $3.50
'When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast...
From $1.75
'When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast...
From $2.00
'You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
From $3.25
'When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast...
From $5.00
'The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with...
From $3.25
'{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
From $4.00
'{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Tribal decks are a fickle thing. To make them work, you need a critical mass of creature spells that belong to the tribe you’re trying to build. Then, you need...
Welcome back Wallet Warriors! Today we’re taking a trip to the new plane of Kylem on the back of our brand new dragon friend Khorvath with Sylvia being our tour...