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$0.25
'Sacrifice this creature: Creatures you control gain indestructible until end of turn.
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'Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
'Flash
Flying
When this creature enters, target creature you control gains hexproof until end of turn.
'Flash
Flying
When this creature enters, target creature you control gains hexproof until end of turn.
'Flying
Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
'Flying
Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
'Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
'Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature...
'Sacrifice this creature: Creatures you control gain indestructible until end of turn.
In Magic, there’s not much you can buy for just $10 these days. There are booster packs, of course, but even then you don’t get as many as you...