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$0.25
Pokémon - Basic HP: 70 Reckless Charge 20: Colorless | This Pokémon also does 10 damage to itself. Weakness: Psychic ×2 Retreat Cost: Colorless, Colorless Flavor Text: It does its...
$0.25 – $0.50
'At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their...
$0.25 – $0.50
'At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their...
$0.25 – $0.75
Pokémon - Basic HP: 60 Reckless Charge 20: Colorless | This Pokémon does 10 damage to itself. Weakness: Water ×2 Retreat Cost: Colorless Flavor Text: The flame on its tail...
$0.25
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
$9.75 – $12.25
'Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
$1.25 – $2.75
'Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
$4.25 – $6.50
'Haste
Jurin must be blocked if able.
Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
$8.25 – $11.25
'Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
$4.50 – $5.50
'Haste
Jurin must be blocked if able.
Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
Aggressive decks tend to flourish in Pauper. Control and midrange strategies usually rely on efficient spells or unique effects to facilitate their game plans. Often, these cards and their...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...