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From $2.00
Pokémon - Basic HP: 70 Reckless Charge 30: Grass | This Pokémon also does 10 damage to itself. Weakness: Fire ×2 Retreat Cost: Colorless Flavor Text: Many Trainers give their...
From $10.50
'Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
From $3.75
'Haste
Jurin must be blocked if able.
Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
From $4.50
'Haste
Jurin must be blocked if able.
Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
From $10.75
Pokémon - Basic HP: 50 Ability - Boosted Evolution: As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you...
From $0.25
'You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until...
'Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
'Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
'Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
'Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Aggressive decks tend to flourish in Pauper. Control and midrange strategies usually rely on efficient spells or unique effects to facilitate their game plans. Often, these cards and their...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...