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From $0.50
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
From $0.75
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
From $0.75
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
From $0.50
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
$0.25
'Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number...
From $6.75
'Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
From $50.50
'Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
From $113.75
'Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the...
From $36.25
'Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
If you play Modern, there’s a pretty high chance you’re familiar with the Dredge mechanic, seeing as there’s an entire deck named after the mechanic. While not present in the...
Players have pursued tribal decks since the concept of tribes was introduced. Merfolk, Goblins, and Humans are all reasonably popular tribes that have seen a non-zero amount of play in...