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$41.25 – $46.00
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
$3.25 – $3.75
'If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
$44.25 – $90.00
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
$17.00 – $20.00
'[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top....
$6.50 – $9.75
'Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then...
$0.50 – $2.50
'At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
$1.50 – $2.75
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
$43.50 – $55.00
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
$4.25 – $5.50
'Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then...
$32.75 – $41.00
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
$42.75 – $48.75
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
It's time for another Streets of New Capenna Commander build. This week I chose Lord Xander, the Collector because of his multiple triggered abilities. He does cost seven converted mana...