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$0.50 – $1.00
'Vigilance
A player losing unspent mana causes that player to lose that much life.
{1}, {T}: Each player adds {B}{R}{G}.
$0.75 – $1.75
'Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you...
$5.75 – $10.75
'Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.) At...
$3.75 – $4.75
'Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
$0.25 – $0.50
Choose one — • Alter the Past — Exile target card from a graveyard. You gain 2 life. • Obliterate the Transwarp Network — Destroy target artifact or enchantment with...
$0.25 – $0.50
Choose one — • Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Shoot...
$0.25 – $0.50
When this creature enters, choose one —
• All other creatures get -1/-1 until end of turn.
• Each player sacrifices a creature of their choice.
$0.50 – $1.00
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create...
$0.50 – $1.25
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create...
'Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Every time a new expansion drops every competitive Standard player gets to try their hands at solving the meta. Based on different mechanics being introduced in these expansions and certain...
Two weeks ago I delved into what makes a control deck tick, dividing it into four quadrants and discussing how to beat one. Today i’ll repeat this process, but with...