Sort by:
From $0.50
'Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
From $4.00
'The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you...
From $1.75
'The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you...
From $2.00
'The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you...
From $0.25
'Flying
Creature spells with flying you cast cost {1} less to cast.
Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
From $6.75
'Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't...
$84.55
This kit may come in generic Middle-Earth packaging This multipart resin kit contains 19 components to build one Watcher in the Water for use in your Depths of Moria army....
From $3.50
'The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you...
From $0.50
'Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't...
From $14.00
'The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you...
Since the release of the original Modern Masters in Summer of 2013, eternal-focused sets have been a staple in Wizard’s yearly productions. These Masters sets are great for many reasons,...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...