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From $13.00
'Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof...
From $0.25
'This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards.
This kit builds one Keeper of Secrets, and features a number of options for customisation. This kit is supplied in 51 plastic components, comes with 1x 100mm round base, and can...
From $16.50
'Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote,...
From $1.00
'Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into...
From $4.25
'Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote,...
From $1.75
'Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
$46.95
Return to school kitted out with a Bundle full of cards and exclusive play accessories. The Bundle is perfect for building decks, playing Limited games, and tons of fun to...
From $37.75
'This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
From $0.75
As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control...
Decades ago, Wizards of the Coast believed in bad cards. In recent years, Wizards changed their stance. Modern sets no longer have room for bad cards, and the advantages of including...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...