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$0.25
'First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
From $1.25
'First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
From $11.00
'First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
From $1.50
'Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight...
From $9.00
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V —...
From $0.50
'First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
From $11.50
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V —...
From $22.00
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V —...
From $1.75
'When this creature enters, create two 1/1 white Soldier creature tokens.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
$170.00
This multipart plastic kit comprises 237 components to build a mighty Imperial Knight in one of six configurations for your Imperial Knights armies in games of Warhammer 40,000. It also...
As time goes on, it seems like Wizards keeps pushing tribal decks harder and harder, with Humans and Spirits both getting new toys fairly recently (sorry Merfolk lovers). But maybe...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...